The game simply doesn't want to award you rank increases and title shots by blasting through cheap match after burial match. But once the progression becomes exposed, it makes a bit more sense. This is the metric that makes understanding the system so frustrating to many people, including Xavier Woods himself. Rather to raise the ranks individually and prevent you from skipping entire slots in the line, 2k17 seems to care about a DOT or "Delta Over Time" metric. But nothing is absolute, simply by having over a million fans does not a number one contender make. How you raise the ranking ladder to number one contender-ship is due in large part to how many fans you have. In WWE 2k17, popularity is earned by performing various actions much in the same way you'd earn VC (Virtual Currency). And so everything you do leading up to that point is an exercise in becoming more of a cultural phenomenon to prove you deserve a shot. Much like how real pro-wrestling works (for the most part, exceptions excluded) your ability to contend for championship matches depends largely on how over you are with the audience. The climb the metaphorical ladder, you need only truly worry about a single metric: Popularity. This does mean that if you hold two and want to pursue a third, you will have to choose which title to drop before you can pursue the new championship. Where in previous entries you would be forced to vacate your previous title in order to pursue something else, in 2k17 you can hold two at the same time. WWE 2k17 introduces this year the opportunity to each two titles simultaneously.
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The goal and means to get there are simple enough: You choose a championship to pursue, you start off at #10, and through a series of actions, raise up to #1, demand and a championship match, win the match and thus the title, go on to defend the title for a while before either losing the title or dropping it by your own accord to pursue something else. What I can provide you is an educated guess based on a frankly disturbing number of hours logged trying to understand the progression. Please note, that much like Rivalries System which maintains an opaque mystique to it's inner workings and to what it wants out of you, the requirements necessary to raise the ranking ladder to #1 contender-ship is also shrouded in some veil of smoke and mirrors. WWE 2k17 demands quite a bit more commitment before strapping gold around your waist. The game makes a pretty large departure from 2k16's Career mode, which could see you raise up the ladder and acquire the US Championship within a short couple hours of game play.
Performing these taunts do not increase or decrease the effectiveness of the buffs, they're entirely aesthetic. Similar can be said about being near ropes, and being on the middle or top rope. You can also perform taunts in contextually sensitive locations.īy performing a taunt near a turnbuckle, you can trigger a special taunt that may involve climbing up to the middle rope and taunting the crowd, or other flavour animations. You can use this taunt to force you opponent to gets up from the ground, instead of doing it by hand which can be potentially reversed.
While this buff is active, landing offensive maneuvers will boost your momentum percentage much faster than without.
General Gameplay Tauntingįor a while now, performing taunts successfully would award you with an immediate momentum boost. It is my hope that this guide, while maybe not the most complete or comprehensive guide, can assist you by shedding some perspective on some of this titles darker corners. Welcome to this unofficial guide for WWE 2k17.Ĭhances are pretty good you've stumbled onto this because some system in the game is frustrating you, and you're just looking for answers.